#ifndef COMBO_H
#define COMBO_H

#include "Obj.h"

class Combo : public Obj {
    UG_PROPERTY_GETTER(float, currentCombo, CurrentCombo);
    UG_PROPERTY_GETTER(float, countDownSpeed, CountDownSpeed);
protected:
    int currentTouchRequired;
    float currentTimeToReset;
private:
	Combo();
	~Combo();
    virtual bool init();
public:
    CREATE_FUNC(Combo);
    void update(float dt);
    void raise(float combo);
    int getCurrentComboInt();
};

#endif